We'd only really recommend it at 4K, where the base resolution is sufficient to produce a reasonable result. The presentation with FSR2 enabled is overly soft, shimmery and some areas are visibly aliased. Normally we'd look to the likes of DLSS, XeSS or FSR2 to solve these problems, but while FSR2 is available it doesn't look right. Even with a static camera, you'll notice that vegetation crawls, edges shimmer incessantly and the whole scene has a posterised look. This is key as the game's temporal anti-aliasing (TAA) unfortunately doesn't produce great results, while an enforced sharpening filter tends to degrade the image further. Let's start with the most important setting first: image upscaling. With that in mind, we'll focus our analysis on the optimised settings that'll help you get the most out of the game. ![]() ![]() ![]() That means you can expect better-than-console performance and image quality, but there are still improvements for Capcom to make - and serious bugs you'll want to avoid. The full release of the Resident Evil 4 remake has landed on PC, bringing nearly the exact same performance and graphical characteristics as the demo - for good and for ill.
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